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Keltis Ór - Rules of the dice game

Keltis Ór opening screen

Objective of the game

Keltis Ór is a dice game. The aim of the game is to score more points than your opponent by:

  • building paths in ascending or descending order
  • collecting wishing stones, leprechauns and gold coins

Points are shown in white on black: -3

Dice and value chips

The game is played with 3 identical dice.

The values on these dice are: 1, 2, 3, 4, 5, stone.

At the start of the game, 5 columns of value chips are ordered on the table in 5 different colors, from 0 to 10.

During the game, players will take these value chips.

Player's turn

On your turn, you can roll the dice two times.

Then, you must do one of the following actions:

  1. Take one value chip
  2. Take stones from the dice
  3. Pass
Keltis Ór middle game

Two rolls

After rolling the 3 dice, you are allowed to reroll 1, 2 or 3 of them.

There is no obligation to reroll any dice.

Taking a value chip

Taking a value chip is the main action of the game.

When taking a value chip, two things happen:

  1. You build your path in that color
  2. You take the item shown on the chip (wishing stone, clover, leprechaun, gold coins)

You must make the exact value of a chip to take it.

You must add 1, 2 or 3 dice together to make the right total. For example, you can make a 5 by (2+3) or (1+1+3) or simply with one 5.

For that purpose, a stone is worth 0. You NEED a stone to take a 0 chip.

Building paths

Taking a chip allows you to build a path in the corresponding color. However, you must follow the following rule:

Each given path must always be built in ascending or descending order. Some paths may be in ascending order while others are in descending order.

You are not allowed to take a value chip if you cannot use it on a path.

Collected items

When you collect a wishing stone from a chip, it is simply added to your wishing stone count.

Similarly, when you collect a leprechaun, it is added to your leprechaun count.

When you collect golden coins, these coins are directly added to your current score.

Things are different for the clovers.

A clover gives you an immediate benefit: taking one stone from the wishing stone stock and laying it on your path, making it longer.

Taking stones from the dice

Instead of taking a value chip, you can always choose to take the wishing stones shown on the dice.

You must take the exact number of stones shown on the dice, unless there are not enough stones remaining.

Passing

If you cannot do anything or do not want to, you can always choose to pass.

End of the game

The game ends immediately when there are no more wishing stones.

There are 24 wishing stones at the start of the game.

The player with most points wins the game. If both players have the same number, it is a draw.

Scoring

Points are scored in four ways:

  • Color paths: the longer, the better
  • Wishing stones: the more, the better
  • Leprechauns (see below)
  • Gold coins: 1 point per coin

The player who has the most leprechauns earns 3 points.

The player who has the least leprechauns loses 3 points.

If the players have the same number, noone gets any points.

Click on the S icon in the game panel to get more info about the scoring!

Tips

You do not need to start all 5 paths. A path will cost you points if it is not long enough.

Keep an eye on the leprechauns!

Be aware of the scoring thresholds! The key numbers are 4, 7 and 9.

Credits

We would like to thank Reiner Knizia for giving us the opportunity to offer Keltis Ór on Happy Meeple.

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