Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
Cartographers / Re: Largest Lost Barony?
« Last post by Guest 380378 on 01/02/23, 01:21pm »
27 points

52
Cartographers / Re: Best Broken Road?
« Last post by Wm M. on 23/01/23, 06:10pm »
Woo-hoo!

I finally got a perfect Broken Road (no chasm), and even got an extra!

53
Cartographers / Re: Largest Lost Barony?
« Last post by Masteur on 18/01/23, 01:26pm »
Got 9x9 on wasteland as well. :D I think I was close to 10x10 once, but needs crazy amount of luck.
54
Cartographers / Re: Best Broken Road?
« Last post by Masteur on 15/01/23, 09:21pm »
Haha nice, next goal is 13th. :D
55
Cartographers / Re: Best Broken Road?
« Last post by Hugo M. on 15/01/23, 08:47am »
Congratulation Masteur and Jeff W.! Masteur missed only one field for the "12th" diagonal. I always wanted to know if there are additional points above from all eleven diagonals!
Now I know it ...   ;D
56
Cartographers / Re: Largest Lost Barony?
« Last post by Gary S. on 14/01/23, 11:09pm »
Got a 9x9 - but on the wasteland map - don't think a 10x10 is possible
57
Happy Meeple community / Re: Disconnects are infuriating
« Last post by Marlene H. on 12/01/23, 09:05pm »
I have to laugh.  After posting my message, and heading back to the Inn to log out, I noticed a new lucky card and couldn't resist checking it. 

I got a small magic potion.

Now I can't resist playing a couple of games.

I sure hope I don't disconnect in any of them.   lol!

(I can't find a laughing emoji)
58
Happy Meeple community / Re: Disconnects are infuriating
« Last post by Marlene H. on 12/01/23, 08:59pm »
I just had 2 disconnects in a row.  In one game I was able to reconnect and complete the game.  In the other, it didn't work.

Because they were so close together, I am concerned they will keep happening.  Given it's hard enough to rank up, I don't want to sabotage my efforts with more disconnects.  So I probably won't play here more today.

There was a message at the top of this when I first entered.  It reads:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.


I posted it in this thread because Jimmy provided some useful information that newer players might not have seen.  So this bump is also to get that information circulating again.  It might save a few games for players today.
59
Keltis the card game / Re: Strategy?
« Last post by Meri R. on 12/01/23, 09:30am »
I agree with Mike, Keltis Card is one of the most frustrating games in terms of strategy. The stone-pairing is so heavily weighted, and luck of the draw, especially in the first 5-10 pulls after the initial spread, is close to impossible to counter. Your goal, as others have stated, is to hit 4-5 stones and then a couple of runs of 7+ cards and no less than 4 on any run you start, but that's it really, and if the draw doesn't favour you, then you're done, often by mid-game. Keltis Or has the luck of dice rolls but there's more scope in the manipulation of those, and it's a game that's more about what you can steal from your opponent at the right time rather than building high runs.

Win percentage is the best indicator of how important strategy is. Hanamikoji is by far the most strategy dependent, it's almost chess-like in how you have to defend foremost and then have four or five potential winning moves in your head based on how the cards fall, there's very little luck involved if you play it logically. Everything else (not including Carto, which I don't really play and can't comment on) is about incremental gains. If you can hit 60%+ win percentage on a game then it usually means you're strategising extremely well. I'm at 78% for Hanamikoji but between 50%-60% for everything else, no matter how often I play those games. I'm actually higher in Keltis Card then Keltis Or, but in terms of the latter that's not the game, it's because I'm not very good at it, and that will hopefully improve the more I play; I doubt my win rate at the former will ever get much better than around 55% regardless. That's just how it is with some games.
60
Keltis the card game / Re: Strategy?
« Last post by Mike A. on 11/01/23, 09:45pm »
Unlike most games, endgame isn't overly important. Luck of the draw is huge, which is rare for this brilliant game designer. If you can't pair numbers for stones very early, you're probably going to lose. It's maddening. Keltis Or is far superior, IMO.
Pages: 1 ... 4 5 [6] 7 8 ... 10