Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jimmy V.

Pages: 1 2 [3] 4 5 ... 52
31
HexRoller / Re: Link to Hexroller rules not working ?
« on: 21/12/20, 11:58am »
Thanks very much for the feedback. Very much appreciated. We can't improve if we are not aware of issues.

Unfortunately, we cannot access our machine remotely anymore. So we won't be able to change anything until the end of they year. Apologies for that.

32
HexRoller / Beta-testing HexRoller
« on: 04/12/20, 04:37pm »
Hello,

The time has come to beta-test HexRoller.

Please get in touch if you want to know how to do that! To do so, please use our contact form (little pen above the green dice or here)

If you have already done it for another game, the procedure is the same. You need to select "Tutorial + Challenges" and make sure you are in English language (otherwise, you'll get plenty warning messages as translations are not done yet).

Many thanks for your help!

33
Cartographers / Re: Wall of shame
« on: 18/11/20, 11:17pm »
Of course I did it.

What about a wall of honour for those who managed to always avoid the mountains honey trap?

34
I completely agree. One of the many things on the to do list unfortunately.

35
Hi Geraldine,

Does this happen at a particular time? Like 5:13 am English time?


36
Great to read Anne. Thanks!

Not it is your time to teach me something. How do stochastic decision processes work? What did you apply this on?

37
Cartographers / Re: Cartographers simulation v0
« on: 14/11/20, 02:47pm »
Thanks for your response Carl. You understood my question well.

... and luckily it is not that hard to identify the groups on the board.

If you know how to do it, it probably isn't that hard, but if you don't...
I must say I'm far from an expert at programming, I'm not a programmer by profession.
Still, I just had a look at the provided links. Now trying to translate that into working code.
Wish me luck, I'll need it...

Hi Lieven,

If you are not a professional programmer, then I can understand that this may be a bit tricky. It will be a good exercise for you in any case. Carl described it well, you need to be able to find clusters, their list of squares and their neighbouring clusters. Once this is done, most edicts can be written quickly.

What Carl means here is that AI is yet another level of complexity. It is a very open question as how you approach the problem. Some will give better results than others. The computing of edict scores on the other hand is pretty scripted. There are not many different ways to reach the goal, which is 100% accuracy. In the AI field, there is no such thing as 100% accuracy or perfect solution (unless the game is simple enough like Tictactoe or 4 in a row and even Reversi).

With the partial scoring of the edict, Carl gives a good example of what we did with most of our AIs here. Evaluating long-term potentials of moves is key to our AIs. We rely on these human-generated evaluations and never use any black box (Neural Network, Deep Learning, Monte-Carlo simulations) that would give a solution with little human intervention. We do it the (old) hard way, by building mathematical models of the games.




38
I guess she got confused for some reason and when asked whether to flip the column, she said no. Too bad, she would have won.

39
HexRoller / Re: HexRoller under construction?
« on: 11/11/20, 11:05pm »
Oops. Something must be wrong. Thanks for the heads up!

40
Cartographers / Re: Best Broken Road?
« on: 11/11/20, 05:13pm »
Love it. Funny that the missing one was the easiest one in the corner.

41
Tips, polls, updates / Re: How to change email address?
« on: 11/11/20, 05:12pm »
Please use our contact form while connected to send you your request. We will then proceed.

42
As per the extra information, there are only 6 types of terrain and wastelands are not one of them.

43
Cartographers / Re: On Filling every single space
« on: 10/11/20, 11:54pm »
No pass option in this game I am afraid. You have to make sure you won’t be forced to connect things you don’t want to be connected (ruins especially must be watched for)

45
It seems that using the "Replay with the same opponent" button leads to disconnection.

Did you notice this? Does it happen all the time?

Pages: 1 2 [3] 4 5 ... 52