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Messages - Haplo

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31
Happy Meeple community / Re: Watch Friends Play
« on: 01/05/19, 07:03pm »
I agree. I could definitely stand to learn a few strategies on the games I am weakest on.

32
Tutorial, training, online play / Re: Forfeit Option
« on: 01/05/19, 06:59pm »
 ;D Yay!  :D

33
Let me add my voice to this. It looks like it was never addressed. Having a draw is already disappointing by itself, but for it to ruin a winning streak is unconscionable.

In chess, there is also an "undefeated streak". This continues to apply even if a player has a draw. As long as a player's undefeated streak is not tracked on Happy Meeple, a Winning Streak should count as if it were an undefeated streak.

Getting a draw should NOT affect consecutive wins.

34
Tutorial, training, online play / Re: Forfeit Option
« on: 28/04/19, 08:57pm »
Thank goodness. I'm glad I'm not the only one pining for a forfeit option!

Also, here are other related posts:

https://www.happymeeple.com/forum/circle-the-wagons/problem-with-game-opening/

https://www.happymeeple.com/forum/keltis-the-card-game/do-over/

35
I've wanted to see others' boards and share mine, too! And I really look forward to being able to upgrade houses further! Maybe add a second story, and maybe even a bridge between them!

36
I was preparing to play against the computer. When I saw that the bot had too low of a score to help me in my quest, I back-paged. This didn't register as a loss, but it did use up my food. Why is that?

37
Tutorial, training, online play / Re: Forfeit Option
« on: 11/04/19, 10:56pm »
Happy for your support, Jeremy. I understand that it may be ideal to have people follow through with games until the natural end, but I honestly wouldn't mind having people forfeit early as long as I got the win and the score increase. Especially because this is a competitive platform. I would also like to see an option on Happy Meeple for casual play in which scores do not change. Then people who just want to play a game all the way through for fun only can do so.

38
Is it just me, or does it feel wrong when you line everything up properly in Finito and lose because the game won't roll what you need for that last number? I enjoy the strategy element of this game, and it feels like the excessive randomness is ruining it for me. Settlers of Catan has an option to use Event Cards instead of dice. The cards follow a normal probability curve, and make it so every number will come up at least once.
Could we PLEASE have an option like that for Finito?
Again, this would make Finito games less random and more enjoyable for players like me who want to play games with more solid expectations and strategic elements. Just set up a die function such that every time a number is not rolled, the chance of it being rolled increases until it is rolled. I'd drop gold for something like that!

39
Circle The Wagons / Problem with Game Opening
« on: 24/03/19, 08:09pm »
At the start of the game, player 1 picks which is the staring card, and player 2 chooses which card to take. Unfortunately, sometimes player 2 may accidentally take the card BEHIND the one player 1 selected. That means that player 1 now gets all of the rest of the cards for free. This completely throws the game. There needs to be a warning employed to prevent players from making this mistake. For example, if I try to select it, a text box comes up saying, "This is the final card. Do you wish to take it?"

40
Happy Meeple community / Re: Watch Friends Play
« on: 19/03/19, 05:10pm »
I would prefer to watch friends play live. Although I would probably use a feature to watch someone else's game afterward sometimes, especially if I were trying to give them pointers.

41
Happy Meeple community / Watch Friends Play
« on: 13/03/19, 10:46pm »
Why isn't there an option to let players watch each other's games? Would anyone else be interested in this?

42
Finito / Finito: the Good, the Bad, and the Ugly
« on: 07/01/19, 07:32pm »
Finito is one of my favorite games on Happy Meeple. It's quick, it's cheap, and it is enjoyable. Ordering the numbers can require some significant forethought, and it's great when a strategy pays off. Unfortunately, the game is terribly unfair. Although it starts both players on equal footing, it quickly deviates. This can leave one player with a totally scrambled board, unable to have even the slightest chance to finish before the other player. It also leaves a sour taste in my mouth to not be allowed to complete my run, even if I know I've lost.

In addition, the fact that you are playing against someone else seems totally arbitrary. Nothing you do affects the other player. Which means that when your game ends is fairly capricious. This game would be so much better if it measured how many turns you took to finish AFTER your opponent finished. Over time, that would be taken into account for your ratings as well as your "wins".

I hope some attention is given to make this game as great as it could be on here.

43
It looks like the bots' ratings have been reduced. With them so low, it makes it difficult to make any progress, and seriously penalizes losses. This isn't fair, considering that the difficulty of the bots has NOT been reduced. I'm an experienced player, and currently in the top 10% of all players for all games, and I still find that the bots will beat me close to half of the time (sometimes more, sometimes less).

44
Migrato / Ideas for Advanced Rules
« on: 26/03/18, 01:14am »
This is a great game, but it could be even better.
1) It seems stupid that when you have three cards in hand of the same type, that you must discard one. I have never been a fan of that mechanic, being forced to discard something you want. Advanced rules would allow you to play them all at one time, if you can!
2) There are times when you have a hand of nothing but unplayable cards. That's not really fair. Advanced rules would let you discard and draw 3 new cards, then play.
3) Sometimes the other guy gets all the guns! It can really mess you up if they play them right. Advanced rules would make it so that the underdog (in terms of getting attacked repeatedly) would have stronger attacks, based on how often they had been hit. For example, My Attacks vs My Opponent's Attacks: 0/2 times= when I attack next, I can hit 2 of his bird cards and keep one. 0/4+= when I attack next, I can steal 2 cards. This would help balance things and make people think twice before attacking repeatedly! 

45
Tutorial, training, online play / Re: Forfeit Option
« on: 22/03/18, 08:55pm »
Yes, but Jeff, sometimes if a game ends that way you can be penalized and have to wait several minutes to play again. It's happened to me.

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