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Topics - Haplo

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16
Finito / Finito: the Good, the Bad, and the Ugly
« on: 07/01/19, 07:32pm »
Finito is one of my favorite games on Happy Meeple. It's quick, it's cheap, and it is enjoyable. Ordering the numbers can require some significant forethought, and it's great when a strategy pays off. Unfortunately, the game is terribly unfair. Although it starts both players on equal footing, it quickly deviates. This can leave one player with a totally scrambled board, unable to have even the slightest chance to finish before the other player. It also leaves a sour taste in my mouth to not be allowed to complete my run, even if I know I've lost.

In addition, the fact that you are playing against someone else seems totally arbitrary. Nothing you do affects the other player. Which means that when your game ends is fairly capricious. This game would be so much better if it measured how many turns you took to finish AFTER your opponent finished. Over time, that would be taken into account for your ratings as well as your "wins".

I hope some attention is given to make this game as great as it could be on here.

17
It looks like the bots' ratings have been reduced. With them so low, it makes it difficult to make any progress, and seriously penalizes losses. This isn't fair, considering that the difficulty of the bots has NOT been reduced. I'm an experienced player, and currently in the top 10% of all players for all games, and I still find that the bots will beat me close to half of the time (sometimes more, sometimes less).

18
Migrato / Ideas for Advanced Rules
« on: 26/03/18, 01:14am »
This is a great game, but it could be even better.
1) It seems stupid that when you have three cards in hand of the same type, that you must discard one. I have never been a fan of that mechanic, being forced to discard something you want. Advanced rules would allow you to play them all at one time, if you can!
2) There are times when you have a hand of nothing but unplayable cards. That's not really fair. Advanced rules would let you discard and draw 3 new cards, then play.
3) Sometimes the other guy gets all the guns! It can really mess you up if they play them right. Advanced rules would make it so that the underdog (in terms of getting attacked repeatedly) would have stronger attacks, based on how often they had been hit. For example, My Attacks vs My Opponent's Attacks: 0/2 times= when I attack next, I can hit 2 of his bird cards and keep one. 0/4+= when I attack next, I can steal 2 cards. This would help balance things and make people think twice before attacking repeatedly! 

19
Tutorial, training, online play / Forfeit Option
« on: 20/03/18, 07:41pm »
Why is there no easy way to forfeit? If the games don't allow us to undo mistaken actions, then there should at least be an easy way to forfeit. This is common in chess. Please give us an option.

20
World, castle, market... / Why is my Wheatfield Black?
« on: 19/03/18, 10:18pm »
Last time I was here, I weeded my wheatfield. Today it's black and ruined. WHY? I thought it was supposed to operate based on how many games I played or how much time I was on the site? Is this false?

21
Keltis the card game / Do-Over
« on: 01/03/18, 10:34pm »
This is one game that I think deserves a Do-Over option for when you place a tile in the wrong place. Anyone playing can see how obvious such a mistake was, and in a real board game, you could correct it. Why not allow that here? It would make the games much more playable. I just had to quit a game because I followed a 10 with a 2, thinking the 10 was a 0. Please consider making this game a little more user-friendly. At the very least, there could be a warning.

22
Rankings, meeples and achievements / Kill the Bot Game
« on: 20/02/18, 01:48am »
Zombot has pissed me off for the last time. Now, are YOU going to make a "Kill the Bot" game? Or do I have to do it myself?

23
Keltis Ór / Strategic Improvement
« on: 09/02/18, 07:22pm »
This is my favorite game on here, but it is a little imbalanced. It is far more difficult to reach the higher numbers than the lower ones. And the possibility of someone rolling 3 gems is a little OP, especially at the end. I recommend trading in a gemstone on one die for a 6. This would solve both problems. Higher numbers would be more likely, and the most gemstones anyone could roll at one time would be 2.

24
Migrato / Problem during column cleanup
« on: 07/02/18, 04:57pm »
Usually, when there are multiple columns of the same bird, and one column reaches an adequate number, ALL columns of that bird are removed from the board. During a game, I completed Teal, but still had a night Teal sitting on my board. This seems like a bug to me, since I shouldn't be able to score twice on it, nor should I have to spend a turn to remove it, since I completed the bird's flight already. This ended up ruining my game, as I accidentally connected my Stilt column with the Teal that should NOT have been there. Killed a lovely run. Can you PLEASE do something about this?

25
Finito / Option for extended play
« on: 06/02/18, 07:41pm »
Finito is an amazing game, simple and fun. The only real frustration I have with it is that when my opponent wins, I can't keep going. I would like to see how long it takes me to complete, regardless of having lost. It would also be nice to have min tournaments where win-lose doesn't matter for a given game, just how you compare to others based on how quickly you get the numbers in order. Also, since the choices made by the opponent don't really effect you, why not a solo version?

26
Happy Meeple community / Glastonbury Multi Spells
« on: 30/01/18, 05:02pm »
Am I the only one who is irritated by the one spell per turn limit? Isn't it enough to limit a player to a single draw? Why must the use of a Declinatio spell (helps you get around the corner), which is based on the structure of the game, prevent you from using a Perlucio spell to see what's in your cauldron, a Vanesco to remove an opponent's ingredient, or an Accio to take a distant ingredient, all of which are more utilitarian (having to do with the functions of the player in the game rather than the game's design)? It seems pretty arbitrary to me. I often find myself calculating where I will land after rounding a corner using Declinatio with plans to use a Vanesco to pull away one of my items my opponent has stolen. It's a pretty desperate situation, and often causes me to forget that petty "one spell per turn" rule. In my opinion, Declinatio should not even count as a spell, since, as I said, it doesn't have any real function within the reality of the game, and is only there to assist you in navigating the board.

27
Happy Meeple community / Disappointing Glastonbury
« on: 28/01/18, 05:38am »
I really enjoyed playing this game at first. I was happy that even though I had some horrible ratings elsewhere, at least I did well at Glastonbury. But lately every game against the bot has been like playing Chess with Bobby Fisher. The AI is WAY too smart, and I want to play for fun, not have to think 5 moves ahead, as it seems to be doing. Why can't the difficulty of the AI me more variable? If this continues, I'll probably stop playing.

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