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Messages - Mike A.

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Hahaha. Isn't that the way it goes? I was just feeling the same thing with Keltis Or when I lost something like 6 out of 8. Then I won 15 in a row, lost one, won 21 in a row (my best streak ever) to get me to the highest I've ever been.

You rock at Level X. I'm always happy if I win 7 out of 10. 

(Update: And now one of the worst streaks of all-time to plummet 100+ points. Hehehe.)

HexRoller / Re: HexRoller strategies
« on: 26/04/21, 08:04am »
It has been a while since I played Hex, but I imagine we probably all have ways to attack the board. Then, as you say, we deviate as necessary based on early rolls.

I'm curious, though, how do you check out games from other players?

Regarding your skill/luck, 68 rated games is a decent sized sample. It could still be off some, but that's always the case due to the importance of the last 20 games.

I'm afraid it's called luck. I seriously doubt any programming is created to give someone an advantage or disadvantage for their rolls. I recently had three out of four games of Keltis Or where the opponent rolled triple stones to win in the last turn. It was infuriating, but luck happens.

Cartographers / Re: Why is there no tie breaker?
« on: 24/03/21, 11:54am »
There are many excellent games that don't have tie breakers. I've never played the game in question, but many games are more satisfying with ties than declaring a winner due to some arbitrary rule. I look at it this way, if I can't clearly and obviously defeat an opponent, I don't deserve a win.

There are a couple of different issues here. To the original post, we need to be penalized (given a loss) if we leave because games against bots matter with rating. If players weren't penalized, we could just leave instead of losing to improve our rating.

That being said, as Blackshift said, it would be nice to be given 10 minutes or whatever to get back to the game in case the "leaving" is actually a disconnect.

Love the magic potion idea.
Do you think the reward for the daily quests could be displayed? That would be great.

You could play people instead of bots in search of your quest.

Happy Meeple community / Re: Migrato Puzzle
« on: 13/10/16, 01:01pm »
Is anyone else going to play? Fuddy duddies. I'll give it a bit more time before revealing the solution. Migrato is fun. See if you can figure this out!

I just thought of something that I thought would be cool as another reward for completing a daily quest--replenishing food. Complete it, top out your food. That would be a nice, no cost bonus.

They're all good. I have a few questions, though. Will everyone's daily quest be the same? If that is the case, I guess I don't like the ones that include training and tutorials.  They're great for people who haven't learned all the games, but they'd be a bore for those who already know how to play. My last comment/question is when does a day begin and end? Hopefully that will be displayed somewhere.

I've been looking forward to this feature. Good work!

Happy Meeple community / Re: Fun Screenshots
« on: 06/10/16, 04:06am »
5 &10

Happy Meeple community / Fun Screenshots
« on: 06/10/16, 03:53am »
Have something cool from a game? Post it here.

I have one--Nickel and Dimes. I have either 5 or 10 game winning streaks for all the games, but I can't figure out how to get the shot in here. It says the file in too big or something like that. When I get it to fit, it can't be seen. Any ideas?

Happy Meeple community / Re: Migrato Puzzle
« on: 01/10/16, 02:42pm »
Yay! Someone finally played/answered! Hopefully a few more will follow suit.

Oh, and I forgot to say in the original post that the summary created provides the information needed for all points scored for the game in question. Please play! Get to know the birds of Migrato a little better.

Happy Meeple community / Migrato Puzzle
« on: 24/09/16, 12:11pm »
I thought it might be fun to make a little puzzle for the community using Happy Meeple games. Hopefully someone will enjoy it. Maybe it will cause others to come up with puzzles, too. We might be able to learn a few things and have fun doing so. How well do you know Migrato? Let's see.

Bob was the first to get any birds to their destination in Migrato, and earned the minimum number of points for the Brent Geese. Adam's Teals arrived next, getting him three points on the scoreboard. Bob was the next player to successfully land birds, getting an odd number of points for his Black Kites. Adam got the lowest number of points possible when he landed his Black Kites. Bob received the minimum for his Black-Winged Stilts and several turns later scored three for his Teals. Adam got an even number of points for his Bee Eaters.

What was the outcome of the game?
A. Bob won.
B. Bob didn't win.

Please only post your answer with the letter so everyone can have fun. We'll open it up for the solution breakdown and comments in a couple weeks. Enjoy!

Finito / Re: Lucky duck
« on: 22/09/16, 06:37am »
I didn't say skill isn't a factor. However, the outcome of Finito is more luck based than any of the other Happy Meeple games by a large margin.
Alas, I haven't gotten that last Meeple yet. It's teased me by letting me get close a couple times. It will be a glorious day if/when it ever comes. It's my last overall Meeple, too.

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