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Messages - Haplo

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1
Is there any kind of reward for upgrading all of your houses? At some point, there should be special map features that can be unlocked.

2
Why is there even a time limit for playing a single-player game? I just lost my game because I had to do something and returned slightly too late. Is it a matter of bandwidth? If so, can you please at least consider extending the time? Would 20 minutes be too much? I feel like less than ten is inadequate sometimes.

The whole reason I play the 1-player games is because they are less stressful, as in I don't need to worry about time as much. If you could provide a little more time, it would make the games much more playable, especially for those of us splitting our time between other online activities.

3
Cartographers / Re: Time controls
« on: 24/11/20, 10:02pm »
Having a fixed time per game for each player might not work, since random variables can cause games to go on longer than usual (I've played a game on Finito that lasted more than 10 minutes because the dice would not roll certain numbers. However, I do think that the time per turn should be modified to fit each game.

4
Burbot, Abbot, Phlebotomist, and Botcher are my favorite suggestions from Crapi Z. The others are more obscure. Can we please use them? Preferably in the place of Bot-Dog (which I've always hated), Ghbost (really? who made this one?), Botox, and Botiful.

5
Happy Meeple community / Re: Extend Time to Join a Game
« on: 17/11/20, 08:34pm »
Good points. Then perhaps we could at least have some way of indicating our strong preference for a player opponent. Like, maybe when opening a game you can select "human preferred" or "no preference."

6
Circle The Wagons / Re: A Cautionary Tale
« on: 13/11/20, 07:35pm »
True. And really, any of us can make a mistake. Especially late at night after a long day's work.

7
Happy Meeple community / Extend Time to Join a Game
« on: 13/11/20, 07:31pm »
I feel like 10 seconds is not enough time to allow another player to join. Sometimes I am a split-second too late, and the player starts with a bot, instead. In most cases, when I start a game, I would prefer to play against a real person. Is there any way to allow someone to join (if the initiating player enables the feature) up to the point that a game with a bot has actually started?

8
Circle The Wagons / Re: A Cautionary Tale
« on: 08/10/20, 08:44pm »
This still hasn't been fixed? :(
I complained about this a long time ago, and they said "well-noted". But apparently never changed a thing!

See my post with a suggested fix here:
https://www.happymeeple.com/forum/circle-the-wagons/problem-with-game-opening/

9
Levels, Missions, or Stages all seem to make sense.

Stages seems the best word to me. Levels is generic, and implies something ongoing. Missions feels more like part of a more advanced setting in the game.

10
Actually, that's not a bad idea. In fact, Finito is pretty much themeless, so I could create my own version with a theme and some quirks to make it more up my alley. Something like that probably would sell. Maybe I'll make a prototype for the next gamecon I attend!

But as far as the designers and their intentions go, I think most designers just want to push something out that's good enough to make money. And they are usually all up for expansions that alter the game significantly. So the only issue in this case, or any other, really, would be whether the designer wants to expand their game in that way.

Also, I didn't realize until recently that all the games on Happy Meeple were already in existence prior to the site's creation. That said, of course changing the rules is out of the question. I'd be better off going to board game geek and directing my ideas to the designers there. So, for anyone else who has an idea for rule changes, follow me to boardgamegeek.com!

11
Happy Meeple community / Notification of Open Table
« on: 17/06/19, 06:46pm »
I often prefer to wait to play with a real person rather than a bot. So I will open 4 tables of different games and do other things until someone joins one of my tables. The problem is that sometimes a player wants to play a different game, and if they open a table for it, and I am busy doing other things, I may not see their open table.

What I would like is an option to be notified of open tables if I am currently doing other things but waiting for a game. It would be nice if while I'm studying Spanish or German on Duolingo, for example, but I have the Inn open on a tab, if someone opens a table for Lost Cities, a little pop-up appears letting me know and giving the option to join.

Like this:

12
Happy Meeple community / Re: Poster Status: Newbie?
« on: 23/05/19, 03:19pm »
LOL! Doesn't everybody? Seniors get all the perks!

13
Happy Meeple community / Re: Poster Status: Newbie?
« on: 14/05/19, 08:15pm »
Much better! Thank you!

14
Happy Meeple community / Poster Status: Newbie?
« on: 11/05/19, 12:07am »
I've been noticing that forum members status seems to increase with the number of posts. I surmise it's something like this:
0-49 Newbie
50-99 Jr Member
100-199 Member
200-299 Full member
300-399 Senior member
400+ Hero member

With people posting so infrequently on here, I think there should be a change. Here are my recommendations:
0-9 Newbie
10-19 Jr Member
20-49 Member
50-99 Full member
100-199 Senior member
200+ Hero member

With the revised format, players won't all be Newbies on there, and the statuses will reflect reality more closely.

15
I am mentioning these together because they have similar elements, and learning one facilitates learning the others.

I recommend starting with Agricola, a fun farming game of up to 5 players. I've found that even 10 year olds can handle the family game version. There are 2 ways to play: the family game--simple (without cards); and the advanced game (with cards). A full game (4-5 players) takes about 2 hours.

Le Havre is so awesome (it's my 2nd favorite game). In it you will collect resources, construct buildings, use your own and other players buildings as action spaces. Ships help you keep people fed and make a profit through shipping. It's a highly economic game. It usually takes at least 2 1/2 hours.

Caverna is like a combination of the previous 2 games in some ways, but with additional features and lots of quirks. You can do horticulture, raise livestock, mine (you can even keep donkeys in your mine!) and add special rooms to your home. One of the more fun elements is equipping an agent with a weapon and sending them out on quests to get a variety of resources, and leveling them up. This is a game I have heard very few people complain about. The downside is, a full game takes at least 3 hours.

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