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Topics - Chris M.

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I've been really enjoying Lost Cities, and the AI manages to pull off some victories when I least expect it, which is great.

I would love to hear from the AI creator (Nicolas Guibert?) about how the AI is designed. Do the different bots have 'personalities', or how are the different strength bots distinguished, more computing time? Are there simple heuristics programmed in or does it use anything fancy like a neural network? Does it know the concept of bluffing or concealing information about its hand?

Thanks :)

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