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Messages - Jamie A.

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2) your friend does not need a white meeple to play online with you. He will join you without it. You will be the teacher.

Have you used this feature? Did it work well? Any feedback is greatly appreciated.
An old thread, however not sure if I ever saw it.

Yes, I did use this feature, and wrote rather a lengthy forum post back then about what a poor experience it was, and it relates exactly to your comment that I've quoted. 

Using the feature results in the games with the 2 minute time limit - very, very difficult to teach anybody anything, even for the new person to figure out how to take their first turn - especially when the timer is running before we've pressed the button to start the game! Certainly not time to teach them anything. Take your eye off the game to look at a message or read any screen text, instructions, anything at all, and suddenly time's up! 

So while I tried to use it as suggested, the time limit erased the benefit. My friend still won't come back here, in fact.  :(

I think it's great for you to offer the link feature though, and wish I could make more use of it.

Great job Alexandre!

Looking forward to this one too, and feeling a bit <slaps head>. I'm in their current kickstarter, which includes this game, and didn't even think of them.

And the not-an-award that it won was the 2016 Button Shy Wallet Design Contest. So indeed, that reply made sense.  ;)

To summarize the clues :

_Released in the last 5 years
_Card-only game (no dices etc.)
_2-players only
_Include set collection ("sometimes")
_Strategic (more than game)
_Not released in France
_No card drafting, No path cards

_No Mythical theme
_No physical violence theme, or very little (war, mafia...)
_Award game
_Scorekeeping/point counting, (maybe possible above 100pts)
_Less than 500 rating on BGG
_Minimum age : below 10
_Historical theme. But not a strong one.
_Several designers
_NOT a known game author (Not a Reiner Knizia for example...!)
_New editor an happymeeple

Also not a German designer.

Designer may be known to some, just not broadly well known (as in your example)

Regarding Awards, not sure what to make of - "I am not aware that the game won any award. But it won something as far as I know..."

Is the winner determined by scorekeeping/point counting?

Does the game include set collection?

Migrato / Re: Was Migrato changed? (Card enlarging)
« on: 11/05/18, 04:24pm »
Yes, it's so weird!  Thank you.  :)

Migrato / Was Migrato changed? (Card enlarging)
« on: 11/05/18, 02:15am »
I haven't played Migrato in a while and am wondering if there has been a change somewhat recently. On my turn, my card selection would instantly result in the card enlarging and popping in to cover one side of the playing area. Unfortunately it felt very irritating, harder to focus on the layouts, and I couldn't wait for the game to be over. I looked for an option to turn off the pop-over but didn't see one.

I don't recall this happening, or having this feeling, on my many many previous plays. Did I just lose my feel for the game, or was this one of the more recent changes? If it was listed in the update thread, I'm sorry for not seeing it.

Thanks anyone for reply.

In Finito... Especially when all numbers are on the board and you have to move them, it is really distracting that every number plus the red marks are constantly blinking.

Agree. Once all the numbers are there, any effect is liable to be too much (and unnecessary).

While I appreciate the 'shadowing' being dimmed, I still find the whiteness around all the hand cards bright enough to be distracting.

Tips, polls, updates / Re: Tips
« on: 28/03/18, 12:11pm »
You could have it blink and not change the title, or lessen the difference in number of characters, more like:

| Glastonbury - Happy Meeple - Match 9999999 |   
| Let's go! - Happy Meeple - Match 9999999 | 
| Glastonbury - Happy Meeple - Match 9999999 |   
| Let's go! - Happy Meeple - Match 9999999 |   

Thanks for making this change   :)

For me the Glastonbury initial tile placing is faster than it had been.

For me the pulsating white everywhere is brighter than I would prefer. In the tutorial or even early training it might have been helpful, but once the game is understood I need to focus on the cards at hand, mine and theirs, and all the pulsating is distracting from that.

Yes, it does seem to be fixed. Thank you.  :)

This sounds perhaps related to another issue I noticed last night... the new bonus card not reappearing for an unusually long time.

Yes, it's counting the number of shields (achievements), we agree. And that doesn't seem entirely unreasonable only because the "Bot Challenge" also counts the number of shields, for lack of a more suitable method.

However it's jarring when the messages we see most often highlight the number of wins, not shields. And the shields display the number of wins as well. And the help text for Longest Series says it is for the number of successive wins.

The designer may have made the best choice under the circumstances. I even think it was rather clever. Yet it doesn't make it less confusing when the screen shows my "Longest Series" as 6 of 8 while two other areas of the screen tell me it's already 8.

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