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Rankings, meeples and achievements / Re: Measuring skill/luck ratio in board games
« on: 19/02/18, 11:30am »PS: I tried to use the "they" pronoun. Hopefully, I have done it the correct way.
Lol. I think so - it read just like Shakespeare!
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PS: I tried to use the "they" pronoun. Hopefully, I have done it the correct way.
I find it very distracting having popups telling me about new messages at the inn while I am playing. I understand some people might want these if they are looking out for a friend, but the ability to toggle them off would be great.
Good point. Nobody really complained about that, but I was sure this would come up at some point. Anyone else annoyed by this?
Very good post. TBH, I did not even know what smite meant.
I have simplified the karma thing.
As a non-English native, I could never have thought of using "they" in "the player" sentences. I know that "everyone" has their say. But I would not have applied the "they" as you did.
Jamie, how would you do this? I don't want to repeat "the opponent" in every sentence. And "he" is the pronoun that replaces it naturally. So what else can I use?
Does the wheat field rot even if you harvested its content completely?Am not certain, I know it's sitting rotted now. Would have to go through another full cycle to check.
Actually, the gold earned was displayed at the end of the game when you earned the meeple. We don't repeat it in the news screen and instead focus on the new things unlocked.I'd thought of posting about this too, I'm glad Rob posted. This situation is an outlier as far as I can tell. We've been trained to look at rating/experience at that point on all the other screens (new meeple just earned). It's only for new meeple, which can appear 'out of nowhere' if we weren't tracking, and the amount of gold is in a spot where the eye has not been been trained to look at that point of interaction. Often the fingers will automatically disappear this screen, out of habit, before the gold is noticed.
To solve a), we could just add a new kind of "building" like for example a lake - that would come with 100 living (and thus non-perishable) fish in it when you "build" it. Therefore no need for an extra icon for non- perishable food.Really like that idea; best proposal for a new World item that I've heard of yet. Thumbs up!
Is that what you'd like to see?
The closest to this is Magic Potion. With Magic Potion, you get unlimited food for a certain amount of time. I suppose that's what you are looking for : more play time.
The answer is you can't unfortunately.Well, that's pretty subjective.
But are 5) and 6) really annoying?
How can we get items 1, 2, 3 without also getting 5 and 6?Still interested in this...
Thank you.