Happy Meeple forum
Our games => Cartographers => Topic started by: Haplo on 23/03/21, 10:00pm
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Tie breakers. All complex board games have them. Why doesn't this one? A tied game is the bane of every true strategist. Many consider a loss better than a draw. There are so many options here.
- The easiest tie breaker would be used space. Whoever has the fewest open squares left wins.
- Another possibility is coins. Whichever player amassed the most during the game wins.
- Finally, there's the sum total of all goals. Who's highest in all four categories combined?
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There are many excellent games that don't have tie breakers. I've never played the game in question, but many games are more satisfying with ties than declaring a winner due to some arbitrary rule. I look at it this way, if I can't clearly and obviously defeat an opponent, I don't deserve a win.
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Cartographers has a tie breaker, but they didn't include it.
From the rulebook (via BGG):
"In the event of a tie, the tied player who lost the least reputation stars to monster terrain across all four seasons is the winner. If there is a further tie, all tied players share the victory."
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Yes. That was an oversight. We never looked at the tie-breaker for Cartographers.
We can't really change it now.
As this tie-breaker is not really something you can take into account much during the game, it is not a big deal.
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I like a draw !!!! It means both have played well and have that knowledge that you were not beaten. (especially if you have played a higher rank opponent) I mean I enjoy Carto, win or lose but when you lose by a point - you think of all those times that you could have played a piece differently and want to screech!! ROFL