Author Topic: Game animations too fast?  (Read 24658 times)

Jimmy V.

  • Administrator
  • Hero Member
  • *****
  • Posts: 806
  • Karma: 159
Game animations too fast?
« on: 27/03/18, 12:05am »
Several players reported that the animations were now crazy fast.

For example in Lost Cities and Hanamikoji.

I would like to understand if this was just terribly slow before and normal now or if it was normal before and terribly fast now.

Please give me your impressions on all games quoting your machine and browser!

If anyone has a video of a crazy speed, please send it to our usual address : contact at happym......com

Thanks for your help!

PS: we optimized some code in the latest update (monday), so it is possible that you feel an improvement in speed, but our intention was never to make it crazy fast. If this is the case, it is a bug.
« Last Edit: 27/03/18, 12:07am by Happy Meeple »

Carter R.

  • Sr. Member
  • ****
  • Posts: 25
  • Karma: 4
Re: Game animations too fast?
« Reply #1 on: 27/03/18, 02:56am »
Mac, Chrome Browser
Finito: Was Slow, now normal. I wish the red outline came before the die finishes rolling
Hanamikoji:  Was normal, now fast specifically 3 and 4 cards not showing one side's pick then the other
Lost Cities: Was slow, now normal the light around the cards might be too much for me.
Level X: was normal, now normal
Glastonbury was normal, now normal
Migrato: was normal, now normal The Day Hunter was working on Night Cards not Day cards
Keltis Card: was normal, now normal The card halos are way too big
Siberia was slow, now normal The yellow eye on the cards is too bold
Keltis Or: was normal, now weird the dice rolling is unnecessary.



Jimmy V.

  • Administrator
  • Hero Member
  • *****
  • Posts: 806
  • Karma: 159
Re: Game animations too fast?
« Reply #2 on: 27/03/18, 02:34pm »
For comparison, I have posted two videos of what I see on my computer.

So please let me know if your animations are faster or slower!

Lost Cities

Hanamikoji

Stephanie E.

  • Sr. Member
  • ****
  • Posts: 27
  • Karma: 6
Re: Game animations too fast?
« Reply #3 on: 27/03/18, 08:06pm »
I think the spinning on the wishing stones in Keltis and the dice rolling in Keltis or are way to fast and too much.  It is very distracting in an unapealing way.

Also.. the yellow eyes on siberia ... I don't think that adds anything and makes the "board" feel too busy.

Also... for me... the white highlighting is too big and too bright now across the board.

Jimmy V.

  • Administrator
  • Hero Member
  • *****
  • Posts: 806
  • Karma: 159
Re: Game animations too fast?
« Reply #4 on: 27/03/18, 10:34pm »
So what about this issue? Speed of the animations? As in the video? Different?
« Last Edit: 27/03/18, 11:14pm by Happy Meeple »

Jamie A.

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 96
  • Karma: 18
Re: Game animations too fast?
« Reply #5 on: 28/03/18, 04:09am »
For me the Glastonbury initial tile placing is faster than it had been.

Jimmy V.

  • Administrator
  • Hero Member
  • *****
  • Posts: 806
  • Karma: 159
Re: Game animations too fast?
« Reply #6 on: 28/03/18, 01:53pm »
Yes it is.

See our Update page for a comprehensive list of what changed in this update and previous ones.

Jeff M.

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 46
  • Karma: 11
Re: Game animations too fast?
« Reply #7 on: 02/04/18, 03:40am »
Been on holiday over the past week or so, but thought I'd toss in my two cents.

Windows 10, 16 GB of RAM, and high end video card.  Chrome 64.0.3282.186

Finito -  Very much liked the flashing numeric on the number board.  Could do without the animated dice. Die was distracting.

Hana -  I enjoyed the animated increased speed.  It makes this game more enjoyable to play.  I didn't realize it before, but the slowness is a reason, I didn't play it more.

Lost Cities -   I like the faster speed.  The white highlight around the card was ok.  I think I prefer the old style just a bit better thought.

Level X =  Liked the enhanced speed.

Glastonbury - Like the enhanced speed again.  No problems with the cards or animations.

Migrato - Again like the enhanced speed.  No problems with the cards.

Keltis Cards - Spinning cards was over the top.  Very distracting.  Didn't like the X's It almost made unsure where cards were supposed to go.  The flashing white circles were OK, but coupled with the other items, it made me not want to play this game again.

Siberia Card just hurt my eyes.   It was like viewing a dying monitor or one running 60 hz in the old days.  Did not appreciate the yellow eyes on the cards.  It was so painful, I only lasted 30 seconds and couldn't continue.  I love this game, but can't play again unless it's fixed. :( 

Keltis Or - found the sounds amusing, and appreciated the extra speed.  Personally didn't care for the dancing dice, but could see where some folks might like it.


----------------------------

While traveling I did try and play happy meeple on my phone (Android w/ chrome).  It wasn't a great experience, but the worst thing was that when I accidentally downswiped the game would go thru a repeat playthru phase.  It became VERY annoying and I gave up.

Jimmy V.

  • Administrator
  • Hero Member
  • *****
  • Posts: 806
  • Karma: 159
Re: Game animations too fast?
« Reply #8 on: 02/04/18, 04:10am »
Thx for the comprehensive report. I’ll check this soon in particular Keltis Card.  It’s holiday time for now.

John S.

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
Re: Game animations too fast?
« Reply #9 on: 16/09/19, 07:44am »
Several players reported that the animations were now crazy fast.

For example in Lost Cities and Hanamikoji.

I would like to understand if this was just terribly slow before and normal now or if it was normal before and terribly fast now.

Please give me your impressions on all games quoting your machine and browser!

If anyone has a video of a crazy speed, please send it to our usual address : contact at happym......com

Thanks for your help!

PS: we optimized some code in the latest update (monday), so it is possible that you feel an improvement in speed, but our intention was never to make it crazy fast. If this is the case, it is a bug.
hey,

I am also facing this problem, I need more help on this query

thanks and regards..