Our games > Keltis the card game

Strategy?

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Becki M.:
https://www.happymeeple.com/upload/game/game_5675115_351156.jpg

Not sure how to do a replay link (can you do that with training games?) but here is a screenshot of a recent one. I thought I had some pretty good paths but still end up running out of time (could have added the green end but needed to add two to the blue path). The big difference is pairs but I didn't have any without using the gray stones which I've found is bad strategy since the other person immediately takes them (of course!).

It's fine that you added me -- I think I figured it out but maybe not. Thanks for all your help and advice.

Stuart L.:
Thanks, Jimmy, and you're welcome.

Becki, hey 19 to 22, that's not bad!  :) 

Getting those stones is important to the point where it's probably worth letting your opponent have any grey cards if that's the only option.  Remember, you also then draw two cards instead of one, which can put you in a stronger position straight away.

Have you tried Keltis Ór?  It's good too.

Okay, it looks like you still haven't figured it out (?) but anyway, hope to see you around.  :)

Mike A.:
Unlike most games, endgame isn't overly important. Luck of the draw is huge, which is rare for this brilliant game designer. If you can't pair numbers for stones very early, you're probably going to lose. It's maddening. Keltis Or is far superior, IMO.

Meri R.:
I agree with Mike, Keltis Card is one of the most frustrating games in terms of strategy. The stone-pairing is so heavily weighted, and luck of the draw, especially in the first 5-10 pulls after the initial spread, is close to impossible to counter. Your goal, as others have stated, is to hit 4-5 stones and then a couple of runs of 7+ cards and no less than 4 on any run you start, but that's it really, and if the draw doesn't favour you, then you're done, often by mid-game. Keltis Or has the luck of dice rolls but there's more scope in the manipulation of those, and it's a game that's more about what you can steal from your opponent at the right time rather than building high runs.

Win percentage is the best indicator of how important strategy is. Hanamikoji is by far the most strategy dependent, it's almost chess-like in how you have to defend foremost and then have four or five potential winning moves in your head based on how the cards fall, there's very little luck involved if you play it logically. Everything else (not including Carto, which I don't really play and can't comment on) is about incremental gains. If you can hit 60%+ win percentage on a game then it usually means you're strategising extremely well. I'm at 78% for Hanamikoji but between 50%-60% for everything else, no matter how often I play those games. I'm actually higher in Keltis Card then Keltis Or, but in terms of the latter that's not the game, it's because I'm not very good at it, and that will hopefully improve the more I play; I doubt my win rate at the former will ever get much better than around 55% regardless. That's just how it is with some games.

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