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Messages - Pam A.

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With no roads, it takes 10 minutes to generate 1 food. 
With 1 road, it takes about 8 minutes 32 (or 33) seconds.  You save just under a minute and a half.

Additional roads will further reduce the regen time.  But each additional road reduces the food regen time less and less.  ex. - with 2 roads it will take about 7m 30s ... So with the first road you saved about a minute and a half, whereas the 2nd road only saved you about a minute.

I'm just guessing on 2nd road, because I don't remember exactly what it was.   

Maybe someone who has 2 roads can give us the actual amount.

Happy Meeple community / Re: New bug?
« on: 18/06/22, 01:55am »
In both games, I was playing Cartographers. 

I wasn't sure what to call the things, because you don't place cards or roll dice.  You put shapes on a map.

Happy Meeple community / New bug?
« on: 17/06/22, 08:57am »
I've played here for several years.  I've never seen this problem before.  This morning it happened in two different games.

The bug:
The game would not let me place a piece.  In the first game it happened, I quickly refreshed the page and was then able to place the piece.

In the second game it happened, I refreshed the page multiple times (4? 5? 6?).  But it still would not allow me to place my piece.  It wasn't like an ordinary disconnect.  In the disconnects I'm used to, I can not send messages in the chat.  But during this problem, I had no difficulty sending chat messages to my opponent.    In the second game, I was never allowed to place that piece, and eventually the game timed out.  It gave me a loss due to "Inactive player" - not disconnection.

I don't know what to make of this.  As stated above, in several years of playing here, I've never seen this before.

Did something change recently?

Glastonbury / Re: Vanesco spell
« on: 28/05/22, 02:41am »
If you just got out of a corner by using a spell, you can't use any other spells for the rest of the turn.

I'd guess that's what's happening.

Thank you so much for your prompt and helpful reply.

It sounds like I might have been able to keep the game going if I had refreshed the page when I got the first disconnect message.  I was afraid to do that, fearing it would take me out of the game.  So I held off until the clock was so far down it was a lost cause anyway.

Your comment:
However, even this major improvement did not seem to make much difference. The rate of abandoned/unfinished online games stays around 2.5%/3%.

made me wonder if many other people have the same misapprehension that I had. 

If so, simply providing players with the information, might give you an improvement in the rate of abandoned/unfinished online games.
I would not be surprised if you see a drop in the rate for the next few days due to the information you provided in this thread.  But over time the thread will disappear beneath the surface of more current forum messages. 

People forget.
...and people new to the site, will not see it.

Perhaps the error message could be modified to include a short note to immediately refresh the page.  This would be the time a person would most need the information.  I think that would be better than trying to post some kind of permanent message on the home page or the Inn page.

Again, thank you for your help. 
You have greatly reduced my distress over the matter.

Thanks!   :D

Happy Meeple community / Disconnects are infuriating
« on: 26/05/22, 04:06am »
I had just started a game - Carto (which costs 11 food).  I was able to play my first 2 pieces, but on the 3rd piece, I began getting the message... 
Trying to reconnect
Trying to reconnect
Trying to reconnect

over and over

I tried sending a message in the chat, hoping that would spark a connection.
Just got error messages.

When it got to about 10 seconds left on the clock, I tried refreshing the page.
 That did reconnect me, but it took me out of the game and put me in the loading screen you see at the beginning of the game.

The game was lost.
The opportunity to play the game was lost.
The rating points were lost.
The 11 food was lost.

This is horribly frustrating.
There must be some better way the site can handle these little temporary disconnects.
I've never seen this problem on another site.

Why does it happen here?
Have you tried anything to fix this?

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