General > Rankings, meeples and achievements

Measuring skill/luck ratio in board games

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Faabijan P.:
Great read!

Geraldine M.:
Not sure I agree with this thinking about advancing new players much more quickly making everything more fun.

For example, the current leader on the Lost Cities board is a very new player, who has plaed many fewer matches than other people in the Top 10.

1. I feel that this devalues the efforts of the others, who have had to work much harder to get - and remain - where they are.

2. I wonder where the fun/incentive is for that player now? The only way for them to go in that game now is down.

(Full disclosure: I am one of those other Top 10 players, but I am really not saying this in a 'Promote me!' way.When I was new, I would not have wanted to soar too quickly, and am happy to inch my way up now.)

Jeff M.:
There is the "inactivity" mechanism on the rankings.  If you don't play for a while, you lose xx many points.  I have recently gone back and played every game, but if memory serves me right the one I hadn't played in a long while had me at -100 points which dropped me significantly in the ranks.

You should be able to see this if you look to the left where the ranking calculations are done.   Pick a game you haven't played in a long time.

In other words - if you don't play your ranking WILL drop.

Geraldine M.:
@Jeff: Perhaps you misunderstood me, or perhaps we have very different ideas of 'fun'!

To me, HAVING to keep playing in order to combat the inactivity penalty of 150 points is not the same as WANTING to play more, e.g. in order to improve one's position to a higher rank than previously achieved.

If success comes too quickly, and then a new player finds themselves slipping back down the rankings, because their initial position did not reflect their performance, but was just the product of an 'encouraging' algorithm, I don't think that will be motivating at all.

But I guess different kinds of motivation appeal to different players, so I can't speak for everyone.

Daiana S.:

--- Quote from: Geraldine M. on 15/02/18, 07:04am ---Not sure I agree with this thinking about advancing new players much more quickly making everything more fun.

For example, the current leader on the Lost Cities board is a very new player, who has plaed many fewer matches than other people in the Top 10.

1. I feel that this devalues the efforts of the others, who have had to work much harder to get - and remain - where they are.

2. I wonder where the fun/incentive is for that player now? The only way for them to go in that game now is down.

(Full disclosure: I am one of those other Top 10 players, but I am really not saying this in a 'Promote me!' way.When I was new, I would not have wanted to soar too quickly, and am happy to inch my way up now.)

--- End quote ---

I agree. I just saw a white meeple 1400 elo getting more than 40 (yes 40) points after winning ONE single match against a 1437 elo, which is even more than the difference between elos. In the meantime, when trying to get a black one meeple, every match with this small difference in elos will score less than 10 points for me.

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