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Topics - Haplo

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Happy Meeple community / Daily Quest Restart
« on: 27/07/21, 04:41am »
I don't like the Daily Quest restarting when I'm about to finish it! I don't usually pay attention to the time remaining. Why can't players who didn't finish get an extension? Maybe an extra hour if they are taken unawares? Or at least give people partial credit. It makes me feel like I have wasted my time when I get cut off unexpectedly.

You'd think I'd learn, but I honestly don't play on here consistently enough for it to sink in (pay attention to when goals restart). I like playing here, but eventually one of the numerous problems with the site drives me away for a while. I'm glad things are progressing, but more needs to be fixed/ made more user-friendly.

At the very least, can you please, PLEASE, have a warning appear when time is running out? I would say make the warning appear when there is only one hour left, and make it stand out so players can't miss it. I would greatly appreciate it!

I really like Raging Bulls, but there is a serious problem with the game. It seems to be affected by chance more than other games. It feels unfair to get a terribly low score on a game just because I threw a series of bad rolls. I mean, even RISK isn't that bad. You can recover from a few bad rolls on that. With Raging Bulls, three bad rolls ends your game.

I just really wish that instead of forcing you to use a mallet, a roll that resulted in no numbers matching available posts would produce an automatic reroll.

Wouldn't that be more fair?

More than any other game on here, this game desperately needs a re-do function. There are games where numerous special rules are in effect and an accidentally misplaced piece can cost you the game (just happened to me). This is stupid. In a real board game, you would simply fix it as soon as you realized. An in-person opponent isn't going to say, "No way! You can't shift it at all!" without sounding like a real piece of work. No one wants to play with people like that.

So, there should be an option to lift a just-placed piece and place it elsewhere.

    Seriously, who's it gonna hurt? (No one. Except the trolls.)
    • And how many people will it make happy? (Every one who needs to use it, which will probably be anyone who plays numerous games.)
    • And it won't change the rules. It will only make the game more playable, like a real board game.

    And isn't that what we all want here?

Happy Meeple community / Food Cost for Drawn Game?
« on: 02/04/21, 08:28pm »
I have been getting an awful lot of draws on here lately. Now, I will ignore my first irritation (that the draws are even possible, or so easy to have happen; imo, a solid game makes a drawn match difficult and has numerous tie breakers). Getting a Draw game is, in the first place, disappointing. But then Happy Meeple forces both players to suffer the full food cost (usually, as I'm sure you all know by now, the winner of a game gets a food bonus). This simply adds insult to injury. Not only do you not win, you also get NO food back.


The easiest fix, imo, is to give a few extra food to both players. Then they won't both walk away so ticked off.

Cartographers / Why is there no tie breaker?
« on: 23/03/21, 10:00pm »
Tie breakers. All complex board games have them. Why doesn't this one? A tied game is the bane of every true strategist. Many consider a loss better than a draw. There are so many options here.
  • The easiest tie breaker would be used space. Whoever has the fewest open squares left wins.
  • Another possibility is coins. Whichever player amassed the most during the game wins.
  • Finally, there's the sum total of all goals. Who's highest in all four categories combined?

Why am I being penalized for leaving a game with a bot? This makes no sense.

Is there any kind of reward for upgrading all of your houses? At some point, there should be special map features that can be unlocked.

Why is there even a time limit for playing a single-player game? I just lost my game because I had to do something and returned slightly too late. Is it a matter of bandwidth? If so, can you please at least consider extending the time? Would 20 minutes be too much? I feel like less than ten is inadequate sometimes.

The whole reason I play the 1-player games is because they are less stressful, as in I don't need to worry about time as much. If you could provide a little more time, it would make the games much more playable, especially for those of us splitting our time between other online activities.

Happy Meeple community / Extend Time to Join a Game
« on: 13/11/20, 07:31pm »
I feel like 10 seconds is not enough time to allow another player to join. Sometimes I am a split-second too late, and the player starts with a bot, instead. In most cases, when I start a game, I would prefer to play against a real person. Is there any way to allow someone to join (if the initiating player enables the feature) up to the point that a game with a bot has actually started?

Happy Meeple community / Notification of Open Table
« on: 17/06/19, 06:46pm »
I often prefer to wait to play with a real person rather than a bot. So I will open 4 tables of different games and do other things until someone joins one of my tables. The problem is that sometimes a player wants to play a different game, and if they open a table for it, and I am busy doing other things, I may not see their open table.

What I would like is an option to be notified of open tables if I am currently doing other things but waiting for a game. It would be nice if while I'm studying Spanish or German on Duolingo, for example, but I have the Inn open on a tab, if someone opens a table for Lost Cities, a little pop-up appears letting me know and giving the option to join.

Like this:

Happy Meeple community / Poster Status: Newbie?
« on: 11/05/19, 12:07am »
I've been noticing that forum members status seems to increase with the number of posts. I surmise it's something like this:
0-49 Newbie
50-99 Jr Member
100-199 Member
200-299 Full member
300-399 Senior member
400+ Hero member

With people posting so infrequently on here, I think there should be a change. Here are my recommendations:
0-9 Newbie
10-19 Jr Member
20-49 Member
50-99 Full member
100-199 Senior member
200+ Hero member

With the revised format, players won't all be Newbies on there, and the statuses will reflect reality more closely.

I am mentioning these together because they have similar elements, and learning one facilitates learning the others.

I recommend starting with Agricola, a fun farming game of up to 5 players. I've found that even 10 year olds can handle the family game version. There are 2 ways to play: the family game--simple (without cards); and the advanced game (with cards). A full game (4-5 players) takes about 2 hours.

Le Havre is so awesome (it's my 2nd favorite game). In it you will collect resources, construct buildings, use your own and other players buildings as action spaces. Ships help you keep people fed and make a profit through shipping. It's a highly economic game. It usually takes at least 2 1/2 hours.

Caverna is like a combination of the previous 2 games in some ways, but with additional features and lots of quirks. You can do horticulture, raise livestock, mine (you can even keep donkeys in your mine!) and add special rooms to your home. One of the more fun elements is equipping an agent with a weapon and sending them out on quests to get a variety of resources, and leveling them up. This is a game I have heard very few people complain about. The downside is, a full game takes at least 3 hours.

I was preparing to play against the computer. When I saw that the bot had too low of a score to help me in my quest, I back-paged. This didn't register as a loss, but it did use up my food. Why is that?

Is it just me, or does it feel wrong when you line everything up properly in Finito and lose because the game won't roll what you need for that last number? I enjoy the strategy element of this game, and it feels like the excessive randomness is ruining it for me. Settlers of Catan has an option to use Event Cards instead of dice. The cards follow a normal probability curve, and make it so every number will come up at least once.
Could we PLEASE have an option like that for Finito?
Again, this would make Finito games less random and more enjoyable for players like me who want to play games with more solid expectations and strategic elements. Just set up a die function such that every time a number is not rolled, the chance of it being rolled increases until it is rolled. I'd drop gold for something like that!

Circle The Wagons / Problem with Game Opening
« on: 24/03/19, 08:09pm »
At the start of the game, player 1 picks which is the staring card, and player 2 chooses which card to take. Unfortunately, sometimes player 2 may accidentally take the card BEHIND the one player 1 selected. That means that player 1 now gets all of the rest of the cards for free. This completely throws the game. There needs to be a warning employed to prevent players from making this mistake. For example, if I try to select it, a text box comes up saying, "This is the final card. Do you wish to take it?"

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