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Not a fan of the new white "shadow" on played tiles

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Rebecca H.:
I find it jarringly bright, as well. Definitely distracting to me.

Stephanie E.:
I agree...and have said it elsewhere so I apologize for repeating... but  the more I play with this new change... the more I hate it!   I will go as far as to say that the white shadow is so disruptive and annoying that I don't even want to continue playing and that makes me sad, because I have been coming here to play for a pretty long time.  Please change it back to the way it was.  It is not necessary and does not add to the game. 

I completely agree with Jamie... I think it is a great tool for the tutorial section.

Thanks for asking what we think!

Derek G.:

--- Quote from: Happy Meeple on 27/03/18, 02:28pm ---Guys, there are 3 places where we use white glows.

1) around the cards in hand when it is your turn
2) around the played cards in the expeditions
3) around the main pile and discard piles

I am not sure if we need to change all of them.
Also, I'd like to  hear about everyone. Do you all agree that white glows are too bright?
Are you getting used to it little by little?

--- End quote ---

For me, #1 is by far the biggest issue. The pulsating glow around the cards in my hand is quite distracting when I'm trying to focus on deciding what card to play.

Edit: Actually, I dislike #3 a lot as well. That glow is too bright!

Iris S.:
The brightness of the shadow doesn't bother me much, but the pulsating and blinking everywhere really annoys me! It's way too much a distraction when playing, especially when you are not a beginner anymore. I agree that it is a good tool for tutorials and maybe training games to see what you options are durign each step of the game.
As for what bothers me most - definitely No. 1 (cards in hand when it is your turn). The blinking and pulsating is just distracting.
But also case 2 (played cards in the expeditions) is unneccessary - why would you need to highlight a played card?! The thing about highlights is, when you highlight EVERYTHING, the highlights get kind of meaningless...
This also applys to other games, the blinking, cards and spots in Keltis Cards for example are toally unnecessary and rather distracting than helpful. All the movement and blinking and spinning  makes it harder to focus on the actual game. Maybe you could dial the whole highlights-and-blinking-thing back a bit in general?

Jimmy V.:

--- Quote from: Iris S. on 27/03/18, 11:32pm ---Maybe you could dial the whole highlights-and-blinking-thing back a bit in general?

--- End quote ---

Done!

We have just made all 3 points better (hopefully).

As for #2, we have 3 options. See below image. We went for the second image (thin black glow) but we could change to the other ones if you prefer.

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