Our games > Risky Fishing

Risky Fishing development

<< < (2/4) > >>

Jimmy V.:
Yes you can still generate rocks with too much speed in the last move to the port.

:)

Jimmy V.:
There is an extra animation for damage. Hopefully, it explains how damage works very explicitly.

David M.:
I'd love to try the game and give feedback.

Jimmy V.:
Thanks to our nice testers, the idea of a "campaign" mode emerged.

It will probably not be a "campaign" mode as such that would require to write a whole story and it is probably a bit to far for us. But we are thinking about a series of challenges (in the same way as it is developed in Angry Birds and so many game apps, you unlock the next challenge by solving the current one). This kind of challenges is quite nice for the players. It is also a nice tool to teach the game slowly, new features/rules being introduced slowly and in a fun way.

We still think that the online mode (playing for rating based on successive performances/scores) should still be the main mode, but the "challenge" mode would be a very nice addition.

At the moment, we think that most of our upcoming solo games could have this challenges mode as well as online ranked play.

Exciting times ahead.

In any case, feel free to let us know your thoughts! They are highly valuable to us.

Obscura D.:
Hey, i would like to try this game 😊
Thank you for your great games

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version