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Topics - Moo M.

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I often find myself idly pondering various metrics about how a game played out.  Some of these things could maybe be figured out by the endgame state if only I weren't so lazy but others need tallying in-game.  I assume the game logic isn't open sourced else I'd offer to implement some of these stats myself, but are yall taking feature requests?  Some examples based on statistics I've been curious about:

Level X:
- Total sum of dice rolled over the whole game
- Total sum of "unused" dice rolls over the game
- Number of times you've kicked vs gotten kicked

Siberia Card:
- Number of cards spent (per type of resource)
- Number of "additional" cards spent by playing 2 cards as a wildcard
- Number of times an worker has gone unused
- Number of cards saved per investor
- Number of points earned per salesman

I'm sure there are other interesting stats in the other games too -- anyone have thoughts?

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