Happy Meeple forum

General => Happy Meeple community => Topic started by: Jimmy V. on 06/01/17, 09:42am

Title: Feature requests
Post by: Jimmy V. on 06/01/17, 09:42am
Please use this thread to ask for new features!
Title: Re: Feature requests
Post by: Darryn B. on 15/01/17, 03:26am
Title: Re: Feature requests
Post by: D. C. on 05/03/17, 10:01am
Hi -- an undo-move feature would be nice to have -- I and an opponent of mine both experienced a need for this while playing Lost Cities; one can imagine it might be helpful in other games too.

Thanks for listening.

--D. C.
Title: Re: Feature requests
Post by: Jamie A. on 18/01/18, 03:43am
This isn't really the type of request you were looking for however seems like the the most fitting location.

Going through the tutorial for Hanamikoji reminded me of something I've noticed here from time to time. The language can get to be rather relentlessly generic-male:

"He got the new card."
"He must now play one of his 4 actions."
"Let's see what he does!"
"...it is not important whether the user plays well or not, he will always progress"
"If he can win it, he’ll get a white meeple"

and etc. It does stand out as being somewhat anachronistic for the day. In fact I think it stands out a bit more on Happy Meeple simply because the site has such a welcoming and inclusive overall design.  :)  It's a small area where I think the text has a bit of room for improvement in catching up with the rest of the design.

Title: Re: Feature requests
Post by: Jeff M. on 18/01/18, 05:02am
How about the ability to use Google translate to instantly translate other languages into the native language.  This function is available at boardgamearena.com and I really enjoy being able to speak (mostly clearly) to folks in other languages.  This functionality helps build communities within the chat session.
Title: Re: Feature requests
Post by: Jimmy V. on 18/01/18, 10:28am
Thanks for your suggestions!

Jamie, how would you do this? I don't want to repeat "the opponent" in every sentence. And "he" is the pronoun that replaces it naturally. So what else can I use?

Jeff, Good idea of course. I had looked at this, but this appeared to be a bit complicated (as well as expensive as I remember).
Title: Re: Feature requests
Post by: Jamie A. on 18/01/18, 06:47pm
Jamie, how would you do this? I don't want to repeat "the opponent" in every sentence. And "he" is the pronoun that replaces it naturally. So what else can I use?

The scattered "he's" sprinkled on various help pages should be easy to fix using common techniques on gender-neutral/gender-inclusive writing.

Lines such as:
"Once the player knows the rules, he is awarded a white meeple."

are generally tweaked to:
"Once a player knows the rules, they are awarded a white meeple."
"Once players know the rules, they are awarded a white meeple."
"When a player knows the rules, a white meeple is awarded."  --- or etc.

The all-male tutorial opponents is probably what you were really thinking about though, and I'm sure they would take more time given the number of tutorials.

The easiest option now may be to randomly select some tutorials and make the opponent a generic she. Players would note in short order that some are he and some are she. 

Probably the better option from the start would have been giving each tutorial opponent a unique name. That would allow (or have allowed for) an escape from the repetitiveness altogether with more natural writing using he/she and the name of the opponent.

"Maria got the new card."
"She must now play one of her 4 actions."
"Let's see what Maria does!"

Title: Re: Feature requests
Post by: Jimmy V. on 19/01/18, 11:41am
As a non-English native, I could never have thought of using "they" in "the player" sentences. I know that "everyone" has their say. But I would not have applied the "they" as you did.

It is going to be difficult to implement any change now. But I will keep this in mind for the future. The naming of the opponent is certainly a good idea. As the opponent is always Botessor, I could actually say "it" instead of "he". But our bots are a little bit humans after all this time, aren't they?

:)

Title: Re: Feature requests
Post by: Jamie A. on 19/01/18, 02:46pm
As a non-English native, I could never have thought of using "they" in "the player" sentences. I know that "everyone" has their say. But I would not have applied the "they" as you did.

Yes, I thought that was probably the case. While there are still pockets of resistance in some formal sectors, even Shakespeare used the singular "they".  :)

https://en.wikipedia.org/wiki/Singular_they
Title: Re: Feature requests
Post by: Carter R. on 19/01/18, 05:40pm
I was thinking whenever a game ends in a draw between two players not bots could there be an option to rematch without paying any food against the same opponent.
Title: Re: Feature requests
Post by: Jamie A. on 07/02/18, 07:39am
I think the "smite" action is contrary to the spirit of the Happy Meeple community. It is both negative and unkind. It's not even useful in a teaching sense because points aren't linked to specific posts (behaviors).

The software offers multiple implementation alternatives as noted here:
https://wiki.simplemachines.org/smf/SMF2.0:Features_and_Options#Karma
Title: Re: Feature requests
Post by: Jimmy V. on 07/02/18, 09:45am
Very good post. TBH, I did not even know what smite meant.

I have simplified the karma thing.
Title: Re: Feature requests
Post by: Geraldine M. on 07/02/18, 11:30am
I find it very distracting having popups telling me about new messages at the inn while I am playing. I understand some people might want these if they are looking out for a friend, but the ability to toggle them off would be great.
Title: Re: Feature requests
Post by: Jimmy V. on 07/02/18, 12:17pm
Good point. Nobody really complained about that, but I was sure this would come up at some point. Anyone else annoyed by this?
Title: Re: Feature requests
Post by: Jamie A. on 08/02/18, 06:52am
Very good post. TBH, I did not even know what smite meant.
I have simplified the karma thing.

Wow, if that's not the fastest change ever I'd be surprised - thank you!  :) 
Title: Re: Feature requests
Post by: Jamie A. on 08/02/18, 07:05am
I find it very distracting having popups telling me about new messages at the inn while I am playing. I understand some people might want these if they are looking out for a friend, but the ability to toggle them off would be great.

Good point. Nobody really complained about that, but I was sure this would come up at some point. Anyone else annoyed by this?

It wasn't really a complaint
http://www.happymeeple.com/forum/happy-meeple-community/notification-placement-has-changed/
but I'd noted that the popups were overlaying gameplay after they'd been repositioned. Agree that a toggle option would be nice. They can become irritating at times.
Title: Re: Feature requests
Post by: Geraldine M. on 09/02/18, 08:07am
As we have quite a few multilingual players here, what about allowing multiple language flags?

(I noticed in the Spanish forum someone was saying she was worried she was the only Spanish speaker: if she had been looking for those who are reasonably fluent, not just thiose for whom Spanish is a first language, she would have had more options.)
Title: Re: Feature requests
Post by: Jimmy V. on 09/02/18, 10:53am
Thanks for the idea. We'll keep that in mind.
Title: Re: Feature requests
Post by: Guest 164586 on 09/02/18, 07:21pm
It would be nice to be able to see the mean, median and mode of the scores for each of the games. 

Also it would be nice to be able to scroll rather than advance or retreat by only +5 or - 5.  On my own, I've been trying to get the median for each of the games.  It's excruciating to try to find it for the very popular games.  Lost Cities has 3826 players.  From where I currently stand, I have to click a +5  about 248 times.

My weeping fingers beg for your help. :'(


Thank you for your consideration. :)
Title: Re: Feature requests
Post by: Ellie P. on 13/02/18, 10:53pm
I'm new to Happy Meeple and loving it! I do have to agree about the gender-specific pronoun. Often board gaming can feel unwelcoming to women and something as simple as using gender-neutral "they/their" would go a long way in showing inclusivity, especially when it comes up regularly in the tutorials. I see more and more instruction books that come with board games using non gender-specific pronouns, even in complicated games.

Worth looking into, if you're not able to change existing tutorials, you might consider it for future games.
Title: Re: Feature requests
Post by: Susanne on 14/02/18, 11:23am
I am not bothered, but another player was a while ago when I was also online. I suggested for him to close the chat by clicking the cross, but not sure if that is really the best solution :)
Title: Re: Feature requests
Post by: Jamie A. on 28/02/18, 08:05pm
In a Level X thread it was noted:

for Level X, the only game where it has a significant importance, we indicate the first player with (1).

Turn order is quite important in Glastonbury too. I haven't been able to discern a turn order indicator there and it has often been consequential in gameplay. IMO an indicator is definitely needed.

A consistent turn order indicator on each game would be the way to go, whether it's important or not. If we were playing on a tabletop we would always know who goes first.  ;)

(I hadn't noticed the Level X indicator either until that thread last month pointed it out... the font is so small it seemed a speck of monitor dust if anything.)
Title: Re: Feature requests
Post by: Carter R. on 28/02/18, 08:10pm
In a Level X thread it was noted:

for Level X, the only game where it has a significant importance, we indicate the first player with (1).

Turn order is quite important in Glastonbury too. I haven't been able to discern a turn order indicator there and it has often been consequential in gameplay. IMO an indicator is definitely needed.

A consistent turn order indicator on each game would be the way to go, whether it's important or not. If we were playing on a tabletop we would always know who goes first.  ;)

(I hadn't noticed the Level X indicator either until that thread last month pointed it out... the font is so small it seemed a speck of monitor dust if anything.)

Also what the opponent last played in all games that are possible because sometimes I look away for two seconds and I have to backtrack
Title: Re: Feature requests
Post by: Jamie A. on 28/02/18, 08:42pm
A consistent turn order indicator on each game would be the way to go

Lol - I just accidentally proved out my own comment.  8) 

After the above post I went back to play Glastonbury and suddenly wondered if the turn order indicator was supposed to be when the pawn first selected a corner. I suspect it is. I hadn't previously noticed this because I kept looking for something more consistent with the Level X indicator - a fixed marker.
Title: Re: Feature requests
Post by: Jeff M. on 28/02/18, 10:12pm
Hi there! I just came across a need and thought I'd share in hopes it will become a feature.

I wanted to message two folks some information at the same time that they both should be able to comment on.  I discovered that I can't open private chat with 2 people.  (or maybe I don't know how :)   )

While the community chat is fine for some stuff, I don't want to spam it with personal info or there I times, when I would just like to chat with a small group of players.

Groups or group chats might be the way to go?

Title: Re: Feature requests
Post by: Jeremy J. on 05/04/18, 06:00pm
Hey,

I was wondering if there was any way that we can resize and reorder our chat boxes, if there was an option to pop the box out of the page completely that would be even better.

Really I would like a way to reorder their position. Maybe something like a drag and drop or the ability to move the chat box up/down by one.

Thanks for taking time to consider it.

Thanks

Jeremy
Title: Re: Feature requests
Post by: Jimmy V. on 08/05/19, 09:29am
I note here a few feature requests that were discussed recently.

1) Be able to report a player and never be matched with them again
2) Be able to send the transcript of a chat discussion to admins
3) Magic Potion user could have the option to :
3a) request a game against bots-only
3b) start a game against a bot immediately
4) Playing against a Magic Potion player would cost no food or little food
Title: Re: Feature requests
Post by: Blackshift on 08/05/19, 04:56pm
Hi,

If this is a relevant place for this, I would add all things related to ways to terminate a game early.
- Automatic, no penalty, if playing against a bot (they won't get frustrated if their human opponents has to leave midway through a game).
- By bilateral agreement if playing against another human.
Also :
- better stability for game (so that a temporary slow down of the connection does not cost the game)
- no penalty when game crashed/interrupted for technical reasons.
Title: Re: Feature requests
Post by: Jimmy V. on 10/05/19, 10:59am
Blackshift,

Thanks for your feedback.
1) It is next to impossible to determine if a disconnection is due to circumstances that are not under player's control. So we don't have many other ways to count an aborted game. It is just a loss.
2) You may be happy to learn that since we allowed page refresh (for the online mode only) a connection issue should not be an issue in most cases. Just refresh the page if you get stuck and the game should restart nicely. It will not work though if your loss of connection lasts more than 45 seconds.
3) We are about to update the platform with the new "Resign" button that will mostly do what you are asking for (but not the bilateral agreement though).

Title: Re: Feature requests
Post by: Haplo on 10/05/19, 10:58pm
I like it! So nice to be able to easily quit a game now. Thank you!
Title: Re: Feature requests
Post by: Jeff M. on 16/09/19, 02:39am
A request that might encourage more player to player games, is be able to pay food on behalf of a friend to play against in a match. 
Title: Re: Feature requests
Post by: Geraldine M. on 29/02/20, 10:40pm
I note here a few feature requests that were discussed recently.

1) Be able to report a player and never be matched with them again

Yes, sadly we need this for the tiny number of offensive players on this site.
Title: Feature requests
Post by: Nate P. on 28/04/20, 04:48am
Can you create an American Flag (instead of just the Union Jack)?
Title: Re: Feature requests
Post by: Geraldine M. on 30/10/20, 07:09am
In games that 'should' be fast, like Lost Cities and Finito, there is a tiny minority of players who tend to play really slowly.I would LOVE the opportunity either to click 'never match me with this player again' or to choose between 'fast' and 'slow' play when opening a table (e.g. 1 min per turn/2 mins per turn, or better still a total time allowed for all of each player's moves).

I realise all of the above would probably create some coding difficulties, but it would be SO nice. Filtering out extremely slow players is much more of a priority for me than  filtering by ranking.

Waiting occasionally while someone thinks is fine, but when almost every action by my opponent takes more than a minute, the game ceases to be fun for me. Not sure if others find it as frustrating as I do...
Title: Re: Feature requests
Post by: Carl on 30/10/20, 02:56pm
In games that 'should' be fast, like Lost Cities and Finito, there is a tiny minority of players who tend to play really slowly.I would LOVE the opportunity either to click 'never match me with this player again' or to choose between 'fast' and 'slow' play when opening a table (e.g. 1 min per turn/2 mins per turn, or better still a total time allowed for all of each player's moves).

This applies for Cartographers as well. It would be nice to agree on a single standard time setting. E.g. 30 seconds per move + 2 mins reserve time for whole game, or 10 minutes for the whole game. I think having a base time per move helps since it will make time-outs less likely.
Title: Re: Feature requests
Post by: Alex B. on 29/03/21, 07:31pm
I would like to be able to do more with victory points.  Maybe modify other buildings than the houses (like the castle)?  Maybe trade in 4 houses for a hotel, like Monopoly, and modify that?  Maybe put something in the water?
Title: Re: Feature requests - Houses
Post by: Hugo M. on 25/04/21, 02:39am
Hi, when I get new houses for new Meeples I don't want to place them any more because I like it how it is (and not fuller). I found the possibility to refrain new buildings but it's annoying:
- there is always a red icon blinking on the main page
- each time I'm in my world for weeding and harvesting grain the buildings pop up, also when I replace streets and granarys.
Could You please make a contrary behaviour - that someone who don't place new houses immediately after getting the new Meeple sees an option in the world to add the refrained houses later (or a check field in the "new Meeple"-dialogue box to refrain them). And I'd like to remove one redundant house that I placed before I realised this refrain-function ...

Thanks for Happy Meeple with it's games, worlds, score lists, tutorials and chats!
Title: Re: Feature requests
Post by: Mike A. on 25/05/21, 12:24pm
Please come up with a way that allows players back in games that they get booted from. It's really, really frustrating when it's the site's problem and not on my end. We have ten minutes per turn, so why not allow players at least half of that to close out, sign back in and get back in the game? It's maddening to lose food and rating when the site gets stuck and forces a loss.
Title: Re: Feature requests
Post by: Mike A. on 02/06/21, 06:53am
It would also be nice to have all-time high ratings for each game listed, both for the individual and site.
Title: Re: Feature requests (Ability to "watch" a game?)
Post by: Wm M. on 13/08/21, 01:59pm
Would it be possible (and of interest to other people) to be able to "watch" a game while it's in progress?

As a fairly weak Cartographers player, it would be fantastic to watch -- and learn from! -- games between more skilled players.

I realize there would be a lot of complications to figure out, but I'm curious whether it's something you've ever considered.
Title: Re: Feature requests - King's favours
Post by: Hugo M. on 01/10/21, 01:18am
Hi, I've now over 5000 King's favours (Majestätspunkte) and don't know what to do with them. I like my houses and gardens as they are (don't like golden roofs). Like Alex B. wrote please implement the ability to configure/upgrade the castle as well. Or a ship in the water. Or additional buildings, perhaps a lighthouse or a windmill. Or beach chairs, or (Raging Bull-) sheeps ...

Another thing: May you please it possible to configure the ground of empty fields like them from houses? I'd like to "floor" my market place  :D

Thanks for this nice personal world maps and your endeavours.


UPDATE 18.09.2022:
I've now exact 10.000 King's favours (crowns)!! Still don't know what to do with them ...
I wish a big castle or animals for the sheeds behind the houses or a habour or a swamill for the surrounding wood! please...
Of course I'd help testing it  ;D


2nd UPDATE 17.08.2023:
Again 11 months later, again 5000 King's favours more (15.001 crowns).
Too bad that nothing was improved, new created.   :'(
Still would testing it ...  :)
Title: Re: Feature requests
Post by: Hugo M. on 30/08/22, 02:00am
I just found a bonus/lucky card with 10 pieces of wood - thanks Happy Meeple!  :D
In the beginning I figured out (with help from others) that with a Grocery (6 pieces of wood) one's able to buy food in units smaller than 4 - a single food portion. (Not that a game will be cheaper itself.) I rarely have used this because mostly I can wait a few minutes until the counter reached zero and gave me a new unit or I took 38 coins at once.

What I really would enjoy: When it's been possible to buy magic food in portions smaller than one day! For example half a day or eight hours or four hours (or even smaller).
I rarely have time to play 24 hours at a strech (only when I got my first magic potion "1 day"-lucky card  ;D) so it would be really nice to use a grocery to buy small(er) units of magic potion for a few hours "excessive" play of single player games or a bunch of 'expensive' games (e.g. Carto).

Thanks for all the great games here!