The 2 minutes per move should be complimented with a "x minutes per match" timer. But it is easier said than done and most importantly there are many more important things on the to-do list. Unless everyone complains about it of course. And that's what I want to find out!
Actually, I would complain if you did add a "x minutes per match" because that's one reason I don't like playing live online. The two minutes is fairly liberal, so it's nice to have it for when I need it, but my turns are generally much, much faster than that. I just don't like the pressure of knowing a limit is there.
Which is one reason I prefer bots. I like having more time, and the freedom to get disrupted. Having the bots is one reason I'll come here. I'm not much fond of playing live blindly online, unless it's a friend.
I know this is old but having the same general opinion... I just had an extremely disappointing verging on humiliating experience playing here with a friend who found the 2 minute limit absolutely intolerable and has made it clear she will not be back to this website. We couldn't even hit the Let's Go button to begin without already having lost the first minute of the first turn and starting the game in the red, it was ridiculous.
Because I'd been playing with bots I'd wrongly assumed it was always 10 minutes and even I found the 2 minutes a deal-breaker for playing with someone I knew. I didn't have a chance to make a passing comment about strategy or look at what we were each doing on the same turn or do anything whatsoever besides stare and click, stare and click. This 2 minute limit is the first thing I've found on the site that is...
objectionable, for lack of a better term distressing, that's a better term.
I understand there are some good reasons for it in general play with strangers, but when it comes to persons playing with a link who are inviting an aquaintance, it would seem far more friendly and inviting to allow us to choose a longer period or perhaps no limit at all except the 30 minutes without activity. UPDT: Another possibility is a pause button. I can think of multiple implementation options, some which could minimize abuse more than others.
She feels awful that she hated an activity that I'd selected, I feel awful that I subjected her to something so irrationally pressured. Just a poor experience all around, and now she's permanently crossed this site and the concept of such play off her list of things she'll try because it left her feeling anxious, pressured, and stupid.
These are supposed to be fun, casual, filler games shared for enjoyment. The short, rigid limit and intense red-colored countdown provides the opposite experience for many people (ala read the Big Fish forums and note the high percentage of people who won't play games where they can't shut off the timer).
You know how much I've been enjoying your site and how much I particularly appreciate the design. Please know I don't make this complaint thoughtlessly.